Welcome Guest. Please Login or Register. Jan 30, 2012, 1:02am
Board Info
Reality Sculptors: Voodoo, Majic
Hmm...the site has been under revision for a bit, (light...revision, that is) but relatively soon it'll be fairly complete. Everyone that wants to pitch in a suggestion...do so.
Rules and Such These are, essentially, the rules of the Board. Whether in times of peace or in times of war, all nations and players abide to these rules. This is a must-read before one is allowed to play. Moderator: Voodoo
Music Chat Basically, this is where you talk about anything music related. Such as: Your favorite artists or bands, your most reviled artists or bands, music you hate, music you love, and CD reviews. These are just some of the things you can talk about here, but keep it music-related. Moderator: Voodoo
Game Chat This is where you talk about any game, giving reviews, opinions, and asking for help on certain parts, along with anything else you can think of. Moderator: Voodoo
0
0
Book/Movie Chat This is where people talk about books and movies...Obviously. I'm just too lazy to make two separate Boards for each. Moderator: Voodoo
Discussing New Earth This is, obviously, where you talk about New Earth. Opinions on characters, the site itself, and RPing here in general is welcome here. Moderator: Voodoo
Admin Area Where the Administrators meet to discuss about problems or important changes and the like. Moderator: Voodoo
0
0
The Academy
Horror-Scifi-Fantasy Fiction Here, write your own original stories that fall into the genre of Fantasy, Horror, Scifi, or any mix of those previously mentioned. Any story is accepted, but put a rating designating who should be allowed to read your story. Moderator: Voodoo
0
0
Anime FanFiction Here, you can write a fanfic about any anime, (unless it's one that really blows, in which case, I might delete it) and post them here, reaping in some reviews and a little pride for yourself. Like everything else, you MUST put a rating here designating who should be able to read it. Moderator: Voodoo
0
0
RP FanFiction Well, since so many people like characters, here's where you post the stories you've writen about them. You've got to have the permission of whoever's character/s you're using, though. Don't want any batching complaints. Anyways, like the others, post a rating before you post the story. Hopefully you'll get some reviews and feel a little better about yourself at the end of the day. Moderator: Voodoo
Game FanFiction Here you can write a fanfic about any game, hopefully getting some reviews. Anything is accepted, unless it's illegible, and, like all the other F-FF Boards, you MUST post a rating. Moderator: Voodoo
0
0
Open RP
Open RP This board is for anyone that doesn't like the setting of New Earth, or prefers something else. You can RP here in your own worlds, with none of my limitations, other than the general rules. Moderator: Voodoo
Suggestions for Open RP If you want me to add your own little worlds here, I definetely will, if I approve of them. However, you've got to give me a really good description of them for me to approve them. I'll appoint you admin for a brief period of time, and you can make your area. Moderator: Voodoo
0
0
Fighting Area
Battle Arena Make challenges, fight, and basically anything that has to do with that. That challenge has been made! Moderator: Voodoo
Guilds Have a great idea for a group that you want people to join? Put it here! Moderator: Voodoo
0
0
Role Playing Section
New Earth
The Confederacy
The Federation of Dixie The Federation of Dixie is what is the result of what was once the southern United States. It is highly evolved, making great progress by incorporating many aliens into its society. It is quite powerful, ad bows down only to the Confederacy. No Corporations have power here. Its capital is Birmingham, Alabama, which is now one of the most technologically wondrous areas on the Earth. Moderator: Voodoo
The Union of Whitesnow The Union of Whitesnow is now what was once the northern US and most of Canada. It is allied with the Federation of Dixie, forming the Confederacy. It is, as well, an impressive display of new technology, thanks to its embracing the alien population. It is a breeding ground for business, and the Corporations thrive here. Its capital is New Boston, in the state that was, at one time, New York. Moderator: Voodoo
0
0
The Red Plain The Red Plain is a stretch of land in the far eastern US, full of incredibly fertile farmland and peaceful acres of life. It is often a refuge for those that have left the Confederacy's grip of the former US. Moderator: Voodoo
0
0
The Shadowlands The Shadowlands are the remnant of the far western US after the Cataclysm. However, shortly afterward, all signs of life disappeared. The Vampires of the cities began forming their own nation, and the sinister Shadowbreed came from the Rim, establishing a powerful stranglehold on Los Angeles and Los Vegas. None dare enter the Shadowlands alone, lest they be destroyed. It is perpetually dark, and stormy as well, with dirt, road, and broken asphalt the only terrain. Moderator: Voodoo
0
0
Europa-FarAsia
The Republic of Wales The Republic of Wales is the largest true empire in Europa, controlling from the farthest islands of Once-Britain to the lowest islands of Once-Italy. It is a monarchy, ruled by a wise man named Deacon Blaine. The Republic is not at war with any, but may soon be, as it refuses to allow any alien creatures into its land, which is enforced by force, occasionally. Its capital is Wales, of course. Moderator: Voodoo
0
0
The New Khanate Russia, and many other surrounding northern lands, were once controlled by the Mongols, their province called the Khanate of the Golden Horde. Some in Russia have revived this ancient ideal, creating massive armies and conquering Once-Siberia and many other lands. The New Khanate is not currently at war with any, but could be very soon, if it continues to apply pressure to Eastasia. Its capital is Neo-Kiev, and it is quite accepting of aliens, as long as they join the Horde. Moderator: Voodoo
0
0
The Wasteland The Wasteland is located in Once-Siberia, a far reaching stretch of ice that has no redeeming quality. Magical abilities seem to fail here, and all warmth seems to fade over the jagged ice. The largest lake in te world is now toxic, making this a prime place for assassins that choose to add a truly unique poison to their blades and bullets. It is a cold place; it is a desolate place. Not even the Shadowbreed thrive here. Moderator: Voodoo
0
0
Eastasia
The Shining Empire Encompassing most of Eastasia, the Shining Empire is the largest, most powerful land empire in the world, even more powerful than the New Khanate to its north. It is a land of extremely vibrant culture, embracing technology and magic as an artform, and science as a pillar of its social structure. Millions live under the all-seeing eye of the Shahansah, including the largest mixed population of humans and aliens seen across the world. Moderator: Voodoo
0
0
India India, known as a great country of the past, has endured many hardships, the Catacylsm not the least of these. It still thrives, humbled under the guidance of the Shahansah Cyrus. It is a peaceful place, and is filled with the energies of magic. Many N'kelesi have decided to live here, becoming shamans and priests of Brahman. Moderator: Voodoo
0
0
The Heavenly Kingdom In Once-China, a man had attempted to claim the title of Lord of All, saying that he has been chosen by the Gods through a heavenly mandate. Luckily or unluckily, he was believed, and has become the Emperor, creating a massive empire out of the decaying remnants of Once-China. lacking scruples of any type, he has made his people into near-slaves, and has indeed enslaved many alien races, including the Callborn. Moderator: Voodoo
0
0
Metropolis Japan, ready for the Cataclysm, did the impossible, and shut itself off from the rest of the world. When the plague subsided, the Japanese did not open their island. They, instead, had evolved greatly, designing machinery far beyond the spectrum of reality. It is now the most advanced civilization on Earth, its people subjecting themselves to harsh treatment to become better than they are, more than they thought possible. Moderator: Voodoo
0
0
Oceania
The Corsair's Dominion In the Indian Ocean, which went through massive change in the Cataclysm (not the least of which becoming a body of fresh water) now remains an incredibly important source of water on the Earth, but has, to this day, been guarded heavily by outcast bandits, calling themselves the Isfaini. The Isfaini are cruel pirates, but guard the Indian Ocean with their very lives, killing all that do not bear a mystical marking to them, called the Mark of the Outcast. It is said that the Forsulin have an underwater base here, but it has not been confirmed by more than rumor. Moderator: Voodoo
0
0
The Sea of Teeth Once called the Atlantic Ocean, it is now the Sea of Teeth, for, when the Cataclysm occurred, everything, excluding Metropolis, changed. In the Atlantic, icebergs appeared, forming a large blockade of the Ocean. Few are brave enough to attempt to cross these stormy waters, but those that do find them quite safe in well-made boats. Moderator: Voodoo
0
0
The Tempest Sea The Tempest Sea is directly north of the Confederacy, once called the Arctic Ocean. It is called the Tempest Sea because of its violent winds, and the storms that perpetually dominate it. It is a hellish land, and a breed of fish are heard to thrive their, carnivorous and titanic in size. These Leviathans, as they are called, have reportedly been taken from time to time to be raised by the Isfaini. Moderator: Voodoo
0
0
Once-Pacific The Once-Pacific is also called the Lucky Ocean, for it, out of all the Great Seas, was the only one not to be affected by the Cataclysm. It is called the Once-Pacific, as it is a mere remnant of the past for those that live today. Moderator: Voodoo
0
0
Brazil Reach
Solomon Deep within the jungles of the Lost Countries, Solomon stands tall and erect, full of statues dedicated to a God with widespread, forgiving arms. The denizens are faithful followers of the Good Man, as they call him, and spread his Word where they go. It is a civilized land, and each member of the society, even the young, do their own to benefit the society. Despite being quite large, Solomon bears a “small town” mentality, for most families know each other personally. There is very little crime here, for everyone is willing to lend a hand to help. Solomon is sometimes attacked, and the citizens have defended it bravely each time, valiantly slaying the invaders despite the odds. Moderator: Voodoo
0
0
Abraham Far away from Solomon, a tower stretches tall. Many domed structures were erected around it, and the settlement was named Abraham. It is a quiet place, full of villagers that fear outsiders. It is not wise to cause an uproar here, as some very, very powerful wizards live in the tower, and will not hesitate to defend their land. There are all manner of customs here, and even a complete stranger is expected to abide by them. Moderator: Voodoo
0
0
Gabriel's Maze Many leagues from the other Lost Countries is a land of many passages, some golden, some obsidian. They all lead to different gates, but only one opens. Haunting echoes flood the area whenever sounds are made, the typical noises distorted hauntingly by the Maze. Those who enter the Maze never return the same, but there is little inherent danger for those who can accept changes to their reality quickly and easily. For those who don’t, it is a deathtrap. Moderator: Voodoo
0
0
Zion Past the True Gate is a land of shining pyramids and obelisks, full of people in silver robes. The heat of the sun is cooler here, an no clouds but those of white pallor pervade the sky. It is the pinnacle of magical study in the area, and from its golden streets have come some of the greatest users of the Unseen throughout the Omniverse. No crime runs through the streets, but the reasons why are unknown. It is assumed that Fayne, the highest of all the Elders, knows of all potential plots. Moderator: Voodoo
0
0
The Relic In the most sacred temple of Zion, throughout all of the passages, is the Relic, the aura from which all users of the Unseen draw their power. It juts from the ground in a crescent shape, a ring of red, mystical paintings encircling its body. It emanates an incredible power to people that cannot use the Unseen, but the practitioners of magic cannot look upon it with unshielded eyes, for they will be burned from their sockets. The Relic bears an incredible power, and is guarded by the most powerful sorcerers in the Realm. Moderator: Voodoo
0
0
Empire of Lesotho
The Broken Reaches The Broken Reaches are the name the Conqueror applied to North Africa, which he declared a no-go territory. It is an abandoned land, said to contain many secrets in its wind’s dusty whisperings. It is also considered a holy and haunted land by the Conqueror, and, therefore, his civilization as well. The Conqueror is not known for his tolerance of culture. Moderator: Voodoo
0
0
Aeyjip The northernmost province of the Empire, Aeyjip is a hustle and bustle of extremely complex social workings. Its laws are far less strict than those of the rest of the Empire, and, despite its desert climate, is a nice place to reside, at least, that’s what the population charts tell the Conqueror’s advisors. The Snake River also provides a convenient source of water for the Empire. Moderator: Voodoo
0
0
New Alexandria When the Conqueror, Lord of Once-Africa, took control over his continent, he named its capital, once called Cape Town, after the name of his idol, Alexander the Great. The Conqueror’s palace resides here, grand and powerful amongst the landscape of South Africa. The city is glorious, a tribal melting pot brought together by the will of their Lord, the Conqueror. Peace resides here, after many violent scenes in the past paved the way for a nicer life. However, one may notice that, except in the Palace district, there is no modern technology of any kind. Why this is is unknown. Moderator: Voodoo
0
0
Dragon's Fall Role Playing
Draconsteppe Surrounding the city of the Dracons is the Draconsteppe, several acres of territory stretching about on their island. The terrain is usually volcanic rock or hardened ash, and it is very hard to bear the dark, smoky smell of the place. The heat is always blistering, unless you are one of the lucky pilgrims fortunate enough to experience the healing powers of the rain above. Moderator: Voodoo
0
0
The Streets Dagonis is, indeed, a city of wonder-the streets are paved with a glassy iron, boats with magically enchanted wings float in the sky, skyscrapers of diamond and glass abound for business, and, for those lucky enough, personal golems are available for transportation. The air is cool, thanks to the enchantments of the House Mist, and the sun is pleasant, never harsh. The streets, however, bear much crime in the night, when the Guards of the Houses are not on their best watch. Moderator: Voodoo
0
0
The Living District Though homes and inns are centered all about the city, the place where the Draconic commoners live is the Living District, which is a place of varying social and economic conditions. Unfortunately, despite the efforts of House Light, the House Carrion have established themselves here, introducing crime to the relatively peaceful Living District. Moderator: Voodoo
0
0
The Ferahin In the center of Dagonis is a fountain of clear water, almost silver in appearance. One that peers into the fountain can see their reflection, but not of their physical body; it shows their true self. Many trials are held here, in what is called the Ferahin, where traitors and criminals are exposed before the assembled audiences. The House Ishme-Dagan is centered here often, as the place doubles as a healing colony as well, the site of numerous hospitals. Moderator: Voodoo
0
0
The Opsid Forum In Dagonis lies the focal point of the entire grand city: the Forum. Millions of Dracons buy and sell thousands upon thousands of different types of objects here, creating a rampant chaos controlled by House Guards and the Guilds. The House Chrosoes is centered here, where trade flows like wine. In the Forum are seven Towers, tall and obsidian each. They are the Towers of each House of the Dracons, which rule like a government. Moderator: Voodoo
0
0
The Tower of Artaxshasa Called House Dragon, House Artaxshasa is one of the seven Houses, its inhabitants largely dwelling in one of the Great Towers of the city. They are the ruling House, bearing the most influence of them all. They are rich, and are brilliant as well, having more talent for magic than any other House (excluding House Mist) and bearing control of the city’s armies. They are the generals and the politicians of the city, and are, for the most part, concerned for the extension of Dagonis’ lifeline. Their current leader, Lord Highsparrow, is cunning and brilliant, and is the first good-aligned Lord that has come around for House Dragon in a long time. Moderator: Voodoo
0
0
The Tower of Esarhaddon Called House Spear, Esarhaddon is one of the seven Houses, its inhabitants dwelling largely in one of the Great Towers of the city. They are a warlike people, prone to action and angered quickly. They are rash, but are, by no means, unfriendly. They perform as soldiers and mercenaries in the city, but their lack of talent for magic and their bloodlust restrains them from being generals. Their current leader, Lord Havrath, is dark and brooding, but is, at heart, a just Dracon. Moderator: Voodoo
0
0
The Tower of Ishme-Dagan Called House Light, Ishme-Dagan is one of the seven Houses, its inhabitants dwelling largely in one of the Great Towers of the city. They are kind and prone to maintain order. They seem snobbish, sometimes, but largely because of their House’s popularity among the commoners for their many almshouses. They are, in the city, priests and divining sorcerers, dedicated to the aid of the poor. Their current leader, Lord Kresh, is a kind man, and the High Judge of the courts. Moderator: Voodoo
0
0
The Tower of Bel-nirari Called House Carrion, Bel-Nirari is one of the seven Houses, its inhabitants dwelling largely in one of the Great Towers of the city. They are dark, arrogant, and, for the most part, entirely unscrupulous. They are hated amongst the city, but the ancient laws state that the affairs of Bel-Nirari is strictly legal. They are the assassins and the dark sorcerers of Dagonis, dedicated to the success of profit. Many underworld syndicates run with funding from House Carrion. Their current leader, Lord Beck, is a cruel man with malicious tastes. Moderator: Voodoo
0
0
The Tower of Artavazd Called House Mist, Artavazd is one of the seven Houses, its inhabitants dwelling largely in one of the Great Towers of the city. They are mysterious, and like it that way, each of their Masters maintaining a private tower that few may enter. They are feared in the city, but are also admired, the staunchest opposes of House Carrion. They are the sorcerers of Dagonis, performing various services and utilizing their talents for profit. They regulate many things in Dagonis, though none know what. Their current leader is Arch-Magistress Uvasta, a true embodiment of the enigma of House Mist. Moderator: Voodoo
0
0
The Tower of Chrosoes Called House Coin, Chrosoes is one of the seven Houses, its inhabitants dwelling largely in one of the Great Towers of the city. They are rich, in every way, and command a great deal of power and influence, including many trade guilds in the city. They regulate trade in Dagonis, and reduce inflation and keep the economy sane through many means. They come in various packages, but not many love them. Their current leader, Lord Mikel, is a timid little man who happens to be quite a genius, and has a hand with many influences. Moderator: Voodoo
0
0
The Tower of Vahauka Called House Servant, House Vahauka is one of the seven Houses, its inhabitants largely dwelling in one of the Great Towers of the city. They are the working House, numbering the most out of all the Houses. They are the public service workers, controlling and advising jobs some peasants could not run themselves. They are respected as a hard-working House, and accept members from the outside, alone in that feature except for the similar policy instituted by vile House Carrion. Their current leader, Lady Freya, is loved by the people for her kindness. Moderator: Voodoo
0
0
The Catacombs With great respect for the dead, the Dracons bury their dead under the city, in ornate catacombs, well-protected by the sorcery of House Mist. It is a place where absolutely no light shines, and deadly creatures (holy, but deadly) roam in the forgotten halls, a challenge for even the toughest of warriors. Moderator: Voodoo
0
0
The Forgotten Tomb Deep in the bowels of Dagonis is a small room of onyx stone, and there lies a great, ornately decorated sarcophagus in it. The few that know of the tomb know not who dwells in the Tomb, but will not dare to look. For the powers sealing the Tomb are so great that some would die were they to view it with unshielded eyes. Moderator: Voodoo
0
0
Info Center
Forum Statistics
Total Topics: 30 - Total Posts: 210 Last Updated Topic: Greetings by Voodoo (Apr 23, 2004, 11:28am) View the 10 most recent posts of this forum.